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Category Archives: Virtual Worlds

I have been working on a tutorial blog for novice 3D worlds users, geared towards the attendees of virtual conference session to be held as part of ISEA2011:
http://metaversetutorials.blogspot.com/
The tutorials are custom designed for a standalone metaverse called NGrid, which is hyperlinked to the OpenSim system, however I am hoping that most of the material will be useful to all novice metaverse users, regardless where their virtual locations might be.

More images of NGrid can be seen here:
http://newgenresgrid.blogspot.com/

And the page for the ISEA2011 event is here:
http://isea2011.sabanciuniv.edu/metaverse-papers

Some of you may want to seriously consider developing projects for this:
http://aire-ville-spatiale.org/blog/expositions-exhibitions/synchronicity/ (Translate the page into English with google chrome – works beautifully!)

I will be participating myself, for sure!

 

A few week’s ago, I and Onur proposed some projects to our class. And one of them was building an virtual aquarium. Someone has accomplished exactly what was in our head.

(You can see the aquarium example at 1.33)

For more information: http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/

http://xbox360.ign.com/dor/objects/14354412/lionhead-mylo-project/videos/lionhead_natalproject_e3.html?show=hi

This video has been created by MosMax Hax/Max Moswitzer and is based upon his synthetic performance “Semiautonomous Puppet Architectonics” in Second Life. While this does not appear to be a documentation of the actual, almost hour long performance, involving the participation of multiple non-player-character avatars, it still gives a powerful sense of the event as well as the custom created, magnificent architectural space in which it occurred:

Read related material here:
http://mosmax.wordpress.com/
http://npirl.blogspot.com/MosMaxHax

Also of interest in terms of art and computation is the “nybble engine”, an earlier (collaborative) work of the artist which already shows strong early visual references to Whitenoise:

Images of the beautiful sky city INSILICO in Second Life, where we were in class today. Sadly it took a very long time to rez, so hopefully these on my Flickr will make up for what we couldn’t properly see while we were there.

More images of Insilico can also be found in the INSILICO Flickr pool.

The blog post I wrote for INSILICO on the NPIRL blog is here.

Tooting my own horn here for a bit, but I really enjoyed doing this and wanted to share it with you people:

This is an installation which I created in Second Life for an invitational exhibition at a very beautiful new island called Poetik Velvets owned by Nur Moo and designed by Hern Worsley. The full text of my piece is here.

And do check out vimeo for video uploads. It is absolutely wonderful. Not at all that youtube type of shoddy pixels stuff, this place emphasizes HD, which you can create by uploading 1280 pixels wide video which they crunch into HD. 59.99$ gets you a pro account with 5 Gigs of uploads per week, at which point the HD feature would really come into its own I suppose. What I have (only for now, I might add!) is a regular account which only allows 500MB’s per week, so what I have embedded into here obviously isn’t HD.

http://vimeo.com/3365942

Watch it!