The website of a research project (alas German only) which revolves around working with computers with the input of your brain only. The idea comes from the notion of the BCI (brain-computer interface) which provides a direct communication between brain and computer with no muscular activity, thus enabling persons with severe disabilities such as ALS or MS to work with computers. The project is being developed by Adi Hoesle and Andrea Kübler.
I have been working on a tutorial blog for novice 3D worlds users, geared towards the attendees of virtual conference session to be held as part of ISEA2011: http://metaversetutorials.blogspot.com/
The tutorials are custom designed for a standalone metaverse called NGrid, which is hyperlinked to the OpenSim system, however I am hoping that most of the material will be useful to all novice metaverse users, regardless where their virtual locations might be.
As the year marking the 90th anniversary of the establishment of the Bauhaus, 2009 is an appropriate year for an exhibition dedicated to the examination of the social networks of the Bauhaus movement. In preparation for this project, biographical details of all of the members of the Bauhaus will be systematically structured and entered into an online database. The impressive volume of information resulting from this effort will then be presented within an illuminated 4x4meter cube at the Bauhaus University in Weimar.
The exhibition then becomes an immersive yet highly-structured digital archive rich with historical details. Complex interrelationships will be made more accessible through the implementation of an innovative graphical interface. All visualizations of the complex network are drawn directly from the research database and presented in an intuitive computer-generated form. At an interactive digital tabletop, spectators can furthermore examine individual parts of the greater network in more detail.
GPS, video camera mounted on a vehicle fitted with a fisheye lens, a microphone attached to the data collected before and after the vehicle was rebuilt as an installation space in a way consistent with the actual direction.
The data: collected by GPS, Fish-eye lens mounted video camera, microphones that put on the car. They are reconstructed as an installation. The direction in the video and real-space are synchronized.
We augment humans with wearable, artificially intelligent bionic devices called exoskeletons. In 2008, Berkeley Bionics introduced HULC™, an untethered exoskeleton which allows people to carry up to 200 lbs. for hours. On Oct. 7, 2010, we unveiled eLEGS, an exoskeleton for wheelchair users who are committed to living life to its fullest. It powers you up to get you standing and walking.
Guto Nobrega works with plants, robots and artificial systems to create emotional, delicate and ultimately very beautiful/meaningful works of art. Especially check out his latest project, “Breathing”: http://www.gutonobrega.co.uk/
Unfortunately, Nicolas’s website is being rebuilt at the moment so the best that I can do is provide a link to one of his works on Flickr and also this http://www.newmediaart.eu/montr.html, where you will need to scroll down a bit to find him. These giant, gentle, flying cubes possess curiously animal/human attributes, reacting to one another and the people in their environment very much like living creatures do.
Natasha Vita-More creates artwork as well as research in the controversial area of Life Extension and Transhumanism, working with robotics, medicine, computer science and nano technologies: http://www.natasha.cc/primo.htm
Interesting concept. 3D feature could have been better, but mind that it’s an old project (i guess 2000 or 01).
I copy and paste the information from the web.
“Viewers are confronted with a blinking cursor. As they type, rooms begin to take shape in the form of a two-dimensional plan, similar to a blueprint. The architecture is based on a semantic analysis of the viewer’s words, reorganizing them to reflect the underlying themes they express. The apartments are then clustered into buildings and cities according to their linguistic relationships.
Each apartment is translated into a navigable three-dimensional dwelling, so contrasting between abstract plans/texts and experiential images/sounds.
Apartment is inspired by the idea of the memory palace. In a mnemonic technique from a pre-Post-It era, Cicero imagined inscribing the themes of a speech on a suite of rooms in a villa, and then reciting that speech by mentally walking from space to space. Establishing an equivalence between language and space, Apartment connects the written word with different forms of spatial configurations.“