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Category Archives: Immersive Environments

I have been working on a tutorial blog for novice 3D worlds users, geared towards the attendees of virtual conference session to be held as part of ISEA2011:
http://metaversetutorials.blogspot.com/
The tutorials are custom designed for a standalone metaverse called NGrid, which is hyperlinked to the OpenSim system, however I am hoping that most of the material will be useful to all novice metaverse users, regardless where their virtual locations might be.

More images of NGrid can be seen here:
http://newgenresgrid.blogspot.com/

And the page for the ISEA2011 event is here:
http://isea2011.sabanciuniv.edu/metaverse-papers

GPS, video camera mounted on a vehicle fitted with a fisheye lens, a microphone attached to the data collected before and after the vehicle was rebuilt as an installation space in a way consistent with the actual direction.

The data: collected by GPS, Fish-eye lens mounted video camera, microphones that put on the car. They are reconstructed as an installation. The direction in the video and real-space are synchronized.

http://counteraktiv.com/wrk/cmp/

Finding solutions to physical, chronic pain through VR technologies:
http://www.confrontingpain.com/

 

Some of you may want to seriously consider developing projects for this:
http://aire-ville-spatiale.org/blog/expositions-exhibitions/synchronicity/ (Translate the page into English with google chrome – works beautifully!)

I will be participating myself, for sure!

 

Flyfire, a project initiated by the SENSEable City Laboratory in collaboration with ARES Lab (Aerospace Robotics and Embedded Systems Laboratory) aims to transform any ordinary space into a highly immersive and interactive display environment.

http://senseable.mit.edu/flyfire/