“Yekpare” is a storyteller which narrates the 8500 year story of Istanbul. The story embraces symbols from Pagans to Roman Empire, from Byzantine Empire to Latin Empire, and finally from Ottoman Empire to Istanbul at the present day.
Haydarpaşa Train Station, with its brilliant architectural forms, is the building on which the story is projected. The connection between middle east to west has been provided by Istanbul and Haydarpaşa since 1906. In the 50’s it served as a door for millions of internal emigrants who have triggered the chaos in Istanbul’s dialectical daily life scenes.The project’s conceptual, political and geographical positioning, the location’s depth of field and the fact that the entire show can be watched from Kadıköy coast; make “Yekpare” a dramatic presentation.
More info: http://www.vimeo.com/12584289
Excellent blog on generative art, design, sound design:
Although Paul Hollingworth’s typographic assemblages do not relate directly to art and computation, I still find that the emergent/organic visual language may create inspirations for the field. View more here.
Generative investigations for architecture (above and middle) and 3D typographic deconstruction (below)
These types of formal investigations based upon emergent systems and Fractals are not all that uncommon of course. However, Mr. Wortmann’s output is no less noteworthy for that reason. There is a visual refinement and a grasp of design principles, such as harmony, balance, color, contrast and motion/directional axes in his work, which I think truly sets it apart from the fray.
This video has been created by MosMax Hax/Max Moswitzer and is based upon his synthetic performance “Semiautonomous Puppet Architectonics” in Second Life. While this does not appear to be a documentation of the actual, almost hour long performance, involving the participation of multiple non-player-character avatars, it still gives a powerful sense of the event as well as the custom created, magnificent architectural space in which it occurred:
Also of interest in terms of art and computation is the “nybble engine”, an earlier (collaborative) work of the artist which already shows strong early visual references to Whitenoise:
for those who are interested in virtual sound installations and intereactive/generative music projects.
Dr. Akleman is a computer graphics researcher who made significant contributions to shape modeling and computer aided sculpting. Based on his theoretical work on topological modeling, high genus manifold shapes can easily be constructed using a Topological Modeler called TopMod3D. He also had a significant body of work in subdivision modeling and implicit modeling. His preliminary work on links, knots and weaving called “Plain-Woven Objects” will be presented in Siggraph 2009.
Dr. Akleman is also a professional cartoonist, illustrator and caricaturist who has published more than 500 cartoons, illustrations and caricatures in publications such as Girgir, Cumhuriyet, Milliyet and Yeni Gundem. Dr. Akleman is working in Visualization department at Texas A&M University, which is unique in the sense that it is designed to prepare students who are talented both science and art for a range of long-term careers in visualization. Among 150 former students more than 100 are currently working in animation and special effect industry including PIXAR (20), ILM(10), Dreamworks (10) and Electronic Arts (7). Blue Sky (6), Rhythm and Hues (6), Will Wilton (6).
In Sabanci University, Dr. Akleman will give two seminars based on his courses in Visualization department.(28 April – 14 May) The courses do not have any requirement.
In Digital Compositing seminar, participants will learn practical image based lighting, rendering and compositing techniques which are essential for combining real photographs with computer generated images. Participants will learn to practically identify critical information from real images such as position and orientation of the camera, camera parameters, orientations and positions of real objects and lights, surface properties of the objects and properties of lights.
In Visual Storytelling seminar, participants will learn to explore of visual storytelling techniques for the attainment of desired storytelling effects; includes character development, using shots, camera, lights, props and background elements, master plots, one and multi-panel cartoons, comics, storyboards, animatics and story-reels.
Timeline / Location FENS L055
28 April Digital Compositing I 17:40- 19:30
30 April Visual Storytelling I 17:40- 19:30
5 May Digital Compositing II 17:40- 19:30
7 May Visual Storytelling II 17:40- 19:30
12 May Digital Compositing III 17:40- 19:30
14 May Visual Storytelling III 17:40- 19:30
(many thanks to Tolga Eren for the news and the text)
During siggraph 2007, the only project that could attract our attention + made us spend more than an hour observing it was these globes. During exhibition, 20 (maybe more) of these globes were installed in a dark chamber and were illuminated from inside. Each globe, same size and shape, represented a type of data that belongs to the world (terrorism rates, number of tv’s, money transactions, oil sources, etc…). It looked very detailed and visually compelling. Love the work.
Now that I’m working on my thesis, I remembered this project and I think it’s a very good source of inspiration. It’s a pretty long lived project (from 1988 to 2005).
Great work by Tomas Nilsson (graphic design student in sweden). He tells the story of Little Red Riding Hood (kirmizi baslikli kiz) in an informative way :)
…and he claims that he was inspired by Röyksopp – Remind me.
A web application by
what does sadness look like? Happiness? Loneliness?” – which is kind of cool to look.
We Feel Fine is an exploration of human emotion on a global scale.
Since August 2005, We Feel Fine has been harvesting human feelings from a large number of weblogs. Every few minutes, the system searches the world’s newly posted blog entries for occurrences of the phrases “I feel” and “I am feeling”. When it finds such a phrase, it records the full sentence, up to the period, and identifies the “feeling” expressed in that sentence (e.g. sad, happy, depressed, etc.). Because blogs are structured in largely standard ways, the age, gender, and geographical location of the author can often be extracted and saved along with the sentence, as can the local weather conditions at the time the sentence was written. All of this information is saved.
The result is a database of several million human feelings, increasing by 15,000 – 20,000 new feelings per day. Using a series of playful interfaces, the feelings can be searched and sorted across a number of demographic slices, offering responses to specific questions like: do Europeans feel sad more often than Americans? Do women feel fat more often than men? Does rainy weather affect how we feel? What are the most representative feelings of female New Yorkers in their 20s? What do people feel right now in Baghdad? What were people feeling on Valentine’s Day? Which are the happiest cities in the world? The saddest? And so on.