This video shows all displayable characters in the unicode range 0 – 65536 (49571 characters), one character per frame, in 30 minutes.
For more info (on the sound, for instance), visit here.
In this video you see the visualised seismic signal of registrations from three seismic stations in Japan (Matsushiro, MAJO, Erimo, ERM) and Russia (Yuzhno Sakhalinsk, YSS) before, during and after the Tohoku Earthquake in Japan. The flashes on the map correlate the signal magnitude at the three stations.
At the same time you can listen to the sonified seismic signal, made audible by an acceleration of factor 1440. This so called audification of the earth’s activity turns the ground motion of two days into an audio track of 120 sec.
The facilities of the IRIS Data Management System, and specifically the IRIS Data Management Center, were used for access to waveform and metadata required in this study. For the data sonification we used Sonifyer, a software tool developed at Bern University of the Arts (CH).
At www.mta.me, Conductor turns the New York subway system into an interactive string instrument. Using the MTA’s actual subway schedule, the piece begins in realtime by spawning trains which departed in the last minute, then continues accelerating through a 24 hour loop. The visuals are based on Massimo Vignelli’s 1972 diagram.
Read more here.
Excellent blog on generative art, design, sound design:
This is in French, so sadly one cannot follow the non-linear storyline, unless one speaks the language, which I do not. However, still well worth checking out, even if you are like me… ;-)
aux2mondes is an internet audio work consisting of women’s commentaries that are non-narratively linked in order to create a story based upon the user’s interest and intuition. The project aux2mondes concerns representation but before all “human linkage”. Interviews and soundscape are linked with keywords and the interface traces their progress. This approach–like sound itself–resists the voyeurism inherent in representation and returns the user to her or his own self-interest. To interact with the graph you can just click on a node which then repositions itself in the center. Click once more on that node to listen to the interviews and soundscape.
Screenshots of the Java application
for those who are interested in virtual sound installations and intereactive/generative music projects.
Having just come home from the “Beyond Darwin: The co-evolutionary path of art, technology and consciousness” conference in Valencia, I want to post the links to the works of 5 of my colleagues from the Planetary Collegium, which I think may be of interest to you:
Guto Nobrega works with plants, robots and artificial systems to create emotional, delicate and ultimately very beautiful/meaningful works of art. Especially check out his latest project, “Breathing”:
Unfortunately, Nicolas’s website is being rebuilt at the moment so the best that I can do is provide a link to one of his works on Flickr and also this http://www.newmediaart.eu/montr.html, where you will need to scroll down a bit to find him. These giant, gentle, flying cubes possess curiously animal/human attributes, reacting to one another and the people in their environment very much like living creatures do.
Natasha Vita-More creates artwork as well as research in the controversial area of Life Extension and Transhumanism, working with robotics, medicine, computer science and nano technologies:
Luis Miguel Girão is a sound designer/musician who showed some very interesting output. Unfortunately I could not find a website for Luis, however pdf’s of some of his work are here:
Or go to http://vimeo.com/3282563 for a larger, crisper viewing experience.
It doesn’t always have to be computational to be ingeniously interactive…
Auditorium is an online audio puzzle game and it’s a lot of fun. The interface of the game is very smart, visuals are highly impressive and the game itself is very entertaining. The idea is to set up the scene to have the correct light low in order to get the right melody. It somehow uses a lot of processing (CPU) power due to flash’s weak GPU support. You might want to play in a window instead of full screen or reduce the quality. Anyway, it is a really good experience!
Lately, I was looking for some good examples of sound installations. I think this is a really good one and it is obvious that there is a serious collaboration between the artist and the engineers. (check the production section in the page)
There are few videos and images along with a nice interview.