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Category Archives: Visual Complexity

Within the Sabin+Jones LabStudio, architects, mathematicians, materials scientists and cell biologists are actively collaborating to develop, analyze and abstract dynamic, biological systems through the generation and design of new tools. These new approaches for modeling complexity and visualizing large datasets are subsequently applied to both architectural and biomedical research and design.

http://www.sabin-jones.com/

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there will be 2 sets of workshops at sabanci university in july on how to visualize scientific data and information.

How can we make sense of the information that surrounds us in today’s complex world? How can we make explanations of the natural and the man-made world; give visual expression to otherwise invisible information; help ease complex tasks; or help people find their way. How can we bring order to rich databases as well as the built environment using elements of visual communication?

Designers achieve these tasks by exploring the nature of information. They interpret and communicate information using the same elements they use in creating aesthetic pleasure, that is, lines, shapes, and colors — but with their added knowledge of the processes that help human cognition.

please check the workshop website for further information. any scientist who has an idea to visualize in any subject (computer science, mechanics, biology, chemistry, physics, etc..) or any designer who likes to work on information design, information visualization and infographics are welcome. this will be a collaborated event so there will be lots of group work and hopefully lots of nice outcomes.

For me he is one of the most stunning architect/designers working with emergent biological systems. The images below are just random selections from his huge blog – one could literally spend days in there…

http://www.theverymany.net/

Great site for info-vis:

http://www.infosthetics.com/

Excellent blog on generative art, design, sound design:
http://www.generatorx.no/

Celestial Mechanics is a planetarium-based installation that visualizes the statistics, data, and protocols of man-made aerial technologies — a graphic display of the paths and functions of the machines hovering, flying, and drifting above our planet. The sky is filled with aircraft that transport people from place to place, perform utilitarian duties, assist in communications, enact military missions, or wander above us as debris. Celestial Mechanics combines science, statistical display, and contemporary art by presenting these mechanical patterns and behaviors as a dynamic visual experience. The artwork is intended to be viewed in a planetarium dome, and as time permits the authors, it is updated. [CM-Labs]

Communication Satellites and Geostationary Ring

LAX airport sound patterns

LAPD helicopters

http://www.cmlab.com/

Stunning project by Stefanie Posavec.

The images shown here are a visualization of Part One from the book On the Road by Jack Kerouac. In this piece, entitled Literary Organism, each literary component was divided hierarchically into even smaller parts – Part, Chapters, Paragraphs, Sentences, and ultimately Words, the smallest branch in the diagram. Stephanie also created different colors to distinguish the eleven thematic categories she created for the entirety of On the Road.

http://www.itsbeenreal.co.uk/

Also read more here:
http://www.notcot.com/archives/2008/04/stefanie_posave.php

View the rest of the screenshots taken from the virtual “movie set” which Stephan Maximilian Huber made with a custom c++ application here.

Although Paul Hollingworth’s typographic assemblages do not relate directly to art and computation, I still find that the emergent/organic visual language may create inspirations for the field. View more here.

Gero Wortmann’s stunning Flickr feed and hopefully a website coming soon as well.

Fractal Explorations

Generative investigations for architecture (above and middle) and 3D typographic deconstruction (below)

These types of formal investigations based upon emergent systems and Fractals are not all that uncommon of course. However, Mr. Wortmann’s output is no less noteworthy for that reason. There is a visual refinement and a grasp of design principles, such as harmony, balance, color, contrast and motion/directional axes in his work, which I think truly sets it apart from the fray.

“Complexity Graphics” series

This video has been created by MosMax Hax/Max Moswitzer and is based upon his synthetic performance “Semiautonomous Puppet Architectonics” in Second Life. While this does not appear to be a documentation of the actual, almost hour long performance, involving the participation of multiple non-player-character avatars, it still gives a powerful sense of the event as well as the custom created, magnificent architectural space in which it occurred:

Read related material here:
http://mosmax.wordpress.com/
http://npirl.blogspot.com/MosMaxHax

Also of interest in terms of art and computation is the “nybble engine”, an earlier (collaborative) work of the artist which already shows strong early visual references to Whitenoise: