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Tag Archives: interface

Corning Incorporated, best known for their Gorilla glass technology, is the world leader in specialty glass and ceramics. Drawing on more than 150 years of materials science and process engineering knowledge, Corning creates and makes keystone components that enable high-technology systems for consumer electronics, mobile emissions control, telecommunications and life sciences.

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Interesting concept. 3D feature could have been better, but mind that it’s an old project (i guess 2000 or 01).

I copy and paste the information from the web.

Viewers are confronted with a blinking cursor. As they type, rooms begin to take shape in the form of a two-dimensional plan, similar to a blueprint. The architecture is based on a semantic analysis of the viewer’s words, reorganizing them to reflect the underlying themes they express. The apartments are then clustered into buildings and cities according to their linguistic relationships.

Each apartment is translated into a navigable three-dimensional dwelling, so contrasting between abstract plans/texts and experiential images/sounds.

Apartment is inspired by the idea of the memory palace. In a mnemonic technique from a pre-Post-It era, Cicero imagined inscribing the themes of a speech on a suite of rooms in a villa, and then reciting that speech by mentally walking from space to space. Establishing an equivalence between language and space, Apartment connects the written word with different forms of spatial configurations.

here is the link…

elastic-mind

A MoMa interactive exhibition, the link for which was sent to me by Damla Tamer, an alumna of CS450 herself. Not only do the links lead to some really mind blowing projects but the website’s interface is rewarding in and of itself:
http://www.moma.org/interactives/exhibitions/2008/elasticmind/#

Thank you Damla!
:-)

Auditorium is an online audio puzzle game and it’s a lot of fun. The interface of the game is very smart, visuals are highly impressive and the game itself is very entertaining. The idea is to set up the scene to have the correct light low in order to get the right melody. It somehow uses a lot of processing (CPU) power due to flash’s weak GPU support. You might want to play in a window instead of full screen or reduce the quality. Anyway, it is a really good experience!

go to auditorium to play!!!